All of the artwork in echochrome is based on straight lines, thus clarity and resolution is a very important aspect to our game. However, you may be surprised to learn, this look was only made possible with modernįirst and foremost, there is the high quality wide screen LCD that is standard to the PSP. In an era when crisp, photo-realistic graphics are a pre-requisite for games, one may look at echochrome and perhaps question its artistic design choices, namely the modernistic approach of its monotone color palette and line art style. I hope you have been enjoying your experience so far.įive months after our release in May, we are happy to bring you a whole bunch of additional stages for echochrome PSP/PSN. Hello, echochrome fans! This is Tatsuya Suzuki, Producer at JAPAN STUDIOS for this project. We have a bundle pack ready for you guys and gals too, so you can pick up the game and expansion pack all at once!Īlso today, I have a message to you from my buddy (and counterpart) back in Tokyo.Ĭheck out what he has to say to get a glimpse of what makes echochrome as fun and interesting as it is! echochrome wouldn’t be what it is without its core philosophy. For those of you who don’t have the original version, not to worry. You can almost double the fun of the original with an additional 40 new stages to master. Just when you were close to beating all your clear times on all 56 echochrome stages on your PSP, we have even more challenges coming your way!Īn expansion pack for echochrome is coming to the PSN on October 9th for $4.99.
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